Apex Legends™: Marked Patch Notes
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INTRO
[p align="start"]Welcome to the latest season of Apex Legends: MARKED. In addition to Bloodhound’s rework, buffs to Loba and Rampart, an energy weapon systems overhaul, and brand new Corrupted Attachments, we’re also bringing you a World’s Edge map rework, quality of life tweaks, and a slew of balancing changes. All of this is in pursuit of evolving Apex Legends into the best, most competitive Battle Royale out there. This season is going to push you and your squad to be the best you can possibly be, so get ready to group up, gear up, and dive into MARKED when it drops on August 4th, 2026!MATCHMAKING TESTS
[p align="start"]In Season 29, we ran two matchmaking tests — 1-Tier Premade Restrictions and Diamond+ Solo-Queue-Only — to experiment with variables to potentially use to address player frustrations in Ranked. Thank you to everyone who engaged with the tests and for the feedback you provided; it’s integral to helping us shape the future of the game mode. We are actively analyzing and evaluating the data from these tests, and are in the process of writing an upcoming blog to discuss the results and next steps. Keep an eye out for the followup comms in the coming weeks.SERVER STABILITY
[p align="start"]We've beefed up our servers in Season 30. While not everyone will notice the difference, many players should experience increased stability, less lag, and lower chances of slo-mo servers across all game modes and regions. We're always working to improve the competitive experience for our players and, while these changes often take place behind the scenes, we’re excited to provide a noteworthy improvement for you all!GAME UPDATES
World’s Edge
[p align="start"]Dev Note: We feel World’s Edge is in a solid place competitively, and have seen the sentiments echoed throughout the community, so our focus in updating the map was reducing disparity between POIs and delivering on players’ frequently requested changes, such as the return of Sorting Factory and Construction Stacks. To complement Bloodhound’s rework, we leveraged the new POIs in this update to move Bloodhound’s story forward in a meaningful way.- East Village
- East Village: Added additional rock and tree cover in open areas around the POI
- East Village: Modified the terrain at the base of the Dam for less punishing traversal
- East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer)
Map Rotations
[p align="start"]Dev Note: To maximize the spotlight on the World’s Edge glow up, and to give you an opportunity to better familiarize yourself with the changes, we are modifying the map rotations within the first week of the season, after which it will return to the map rotation listed below.[p align="start"]Tuesday August 4th
- Ranked: World’s Edge for 24 hours, then back to normal 4.5 hour rotation
- Pubs: World’s Edge for 24 hours, then back to normal 90 minutes rotation
- Ranked: World’s Edge for 48 hours, then back to normal 4.5 hour rotation
- Pubs: No change, normal 90 minutes rotation
- World’s Edge
- Storm Point
- E-District
- 8/4/26 - 9/15/26
- TDM: Fragment East, Skull Town, Monument, Estates
- Control: Caustic, Labs, Barometer, Labs
- Gun Run: Monument, Estates, Fragment, Skull Town
- 8/4/26 - 9/15/26
- Kings Canyon Wildcard
- E-District Wildcard
- Divided Moon Wildcard
Revamped Power Journey
[p align="start"]Dev note: Over the lifetime of Apex, Looting has changed substantially. A rising problem we wanted to address with these changes was the loot inflation and ease that players have around finding very high quality loot. In many cases, progressing through a match could feel like a quick spike at the beginning or mid point of the match and quite flat afterwards.[p align="start"]We’ve overhauled several systems that were added over the past few years to shape a more engaging and straightforward loot chase for players. The spawn rates of high tier loot have been reduced across all maps, meaning that finding a rare Attachment will be a ‘rarer’ occurrence, and will signal a real shift in the power of your weapon.
[p align="start"]Arsenals provide a consistent way to get the guns you want, but can disrupt the game start by luring players into hot drop contests in the open spaces around Arsenals. Arsenals are now time locked, similar to EVO Harvesters. This ensures that they are available early game when you want them, but that your earliest fights off the drop are supplied only by what you can loot from the map. Unique loot sources such as Wildlife, Vaults, MRVNs, Ticks, and Rollers are still present but provide reduced quality of loot.
[p align="start"]TL;DR: Spawn rate of high tier loot has been reduced across all maps, which should shape a clearer and more cohesive looting experience.
- World
- Purple attachment spawn rate reduced across all game systems
- Overall attachment spawn quantity remains the same
UI Stat Overhaul
[p align="start"]Dev note: We are updating how Weapon Stats are shown in game to improve transparency and readability of gameplay in Apex. You can now explore with greater detail than ever the unique stats and performance characteristics of each weapon. By exposing these stats and allowing players to examine how different attachments impact weapon performance, players can make more informed choices in-game quickly. Presenting this greater information with visual refinements is part of our effort to improve Onboarding and clarity of gameplay for all players.[p align="start"]While in Lobby:
- New Playground tab available via Legend Locker > Weapons
- Allows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon’s stats.
- Changes here do not affect any in-game weapon behaviors.
- Weapon Loot Cards:
- The loot card now shows a detailed breakdown of a weapon’s damage, ideal range, rate of fire, firing modes and weapon specific gameplay information.
- When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up.
- Can be disabled by changing Interact Prompt Style from Default to Compact.
- Attachment Loot Cards:
- For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped.
- Can be disabled by changing Interact Prompt Style from Default to Compact.
Corrupted Attachments
[p align="start"]Dev note: Corrupted Attachments provide players with a meaningful choice when they are equipping their guns. Providing a unique blend of big buffs and negative stat trade offs will reshape a weapons performance and specialize its power. Limited to one Corrupted Attachment per weapon, players must make tactical decisions about their preferred loadouts. Need an absolute bullet hose for those close range fights? Put the Overflowing Mag on the R-99 for easier one-clips at the cost of longer reloads. Or do you want more maneuverability and speed? Put the Agile Standard Stock on the R-99 instead for increased movement speed at the cost of reduced mag size.[p align="start"]New High Tier Attachment Rarity
- Each Corrupted Attachment comes with a unique bonus and negative effect
- Only 1 Corrupted Attachment can be equipped on a gun at a time
- 5 New Attachments
- Overflowing Magazine
- Improves magazine size beyond that of a Purple Magazine
- Reduces weapon reload speed
- Can be attached to any weapon that accepts a Magazine
Energy Ammo Rework
[p align="start"]Dev note: We're taking a big swing with energy weapons this season and really shaking up their ammo systems. We've removed energy ammo entirely as a lootable item. The goal of this change was to provide another way to think about your weapon loadout choice, and why you are picking one weapon over another. To lean into their unique energy identity these weapons will now come with their own regenerating ammo pool. Removing the need to hunt for extra ammo or spend valuable inventory space opens up new loadout opportunities, but keep an eye on that stockpile - once it's run dry players will have to wait for it to regenerate. With replenishing ammo, we expect energy weapons to be most powerful in shorter fights, but start to lose ground in longer sustained engagements.- Energy Ammo boxes removed from the game
- Energy Weapons come with a stockpile of ammunition
- Similar to the Bocek or Care Package Weapons
- Weapon HUD now displays Energy Ammo count as a percentage
- A setting has been added to swap between percentage or bullet count
Volunteer Jumpmaster
[p align="start"]Dev note: Core to Apex is the Drop Ship experience, it is not only the game’s start, but it also influences a team's odds for success. A successful jump can be the difference between a top placement in a match and a quick trip back to the lobby. Timing and positioning your team for a good Drop is a skill check, and it is a responsibility that some players prefer to have in their direct control. Volunteering for Jumpaster empowers the more experienced and adventurous players who want to shape the start of their team’s game.[p align="start"]In game modes with a Jumpmaster, during Character Select, players can now volunteer to be Jumpmaster. This adds a deterministic way for players to take on the responsibility of being the Jumpmaster for their team.
[p align="start"]During Character Select
- When Volunteering is active, players will see an option to ‘Opt In To Jumpmaster’.
- Players can press the corresponding button to Volunteer at any time during Character Selection.
- Players who have Opted In to Jumpmaster will be marked on the UI in Character Select.
- Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches.
- Players can use the same button press to Opt OUT of volunteering if they have previously Opted IN.
- If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers.
Purrfect Pals
[p align="start"]The Marked Battle Pass Free Track features a meaningful weapon charm, Purrfect Pals, starring two adorable cats.[p align="start"][img src="https://drop-assets.ea.com/images/5tLXIQss7BWPQlN52r0SzY/3670fb5bcc6ca24eb8c375c8492109dd/04..png?im=AspectCrop=%2816,9%29,xPosition=0.38011695906432746,yPosition=0.5896531452087007" style="box-sizing: border-box; display: block; max-width: 100%; max-height: 100%; object-fit: contain; height: 451.125px; width: 802px;"]
[p align="start"]This charm was created to honour a former Respawn developer, Benjamin Sklar, who passed away last year, and was inspired by the things that were most meaningful to him, including his two beloved cats, Tia and Sophia. Our friend embodied a strong sense of social justice and fairness. He loved astronomy, travel and photography. His special interests included quantum physics and personal finances. We miss him dearly, but we are comforted knowing his legacy can live on in Apex Legends. Welcome to the Apex Games, Tia and Sophia.
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Mythic CAR: Mark of the Gods
[p align="start"]Marked by the gods. Earned by the hunter.[p align="start"][img src="https://drop-assets.ea.com/images/5kCfJQXElShBn5zznzczNA/d5e69d7642e4b2df05907fb8003357c8/05..png?im=AspectCrop=%2816,9%29,xPosition=0.37994791666666666,yPosition=0.46435185185185185" style="box-sizing: border-box; display: block; max-width: 100%; max-height: 100%; object-fit: contain; height: 451.125px; width: 802px;"]
[p align="start"]The Marked Seasonal Pack* brings Bloodhound-inspired divinity with a chance to unlock the “Allfather’s Fury” Mythic CAR. 5 customization tiers unlock through Exotic Shards, from base form through feather and wing evolutions, with Knock FX, Ordnance FX, and final rethemes.
[p align="start"]*Not available in all regions.
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LEGENDS
BLOODHOUND
[p align="start"]Dev Note: Despite changes to Bloodhound’s kit in Season 28, they remain nearly invisible at middle-to-high tiers and have the lowest pick rate once you get to Gold tier and above. Luckily, we teased additional changes, and it’s finally time to show off Bloodhound’s refreshed kit. The biggest change is a brand new Ultimate, Allfather’s Cloak. This is a multifaceted cloaking tool that will help your squad ambush opponents or escape third-party situations. Combined with easier-to-use tracking tools from your Passive and Tactical, it’s much easier to gain an understanding of the battleground and then push in when enemies show weakness. The hope is that Bloodhound players feel like they can now play from the front foot, leading their squad and creating openings instead of just scanning some enemies and hoping your allies can take advantage.[p align="start"]Passive
- Bloodhound can now see a red trail near fresh enemy clues to guide you to them
- This is similar to the red footsteps Bloodhound would see in their previous ultimate, Beast of the Hunt.
- Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan)
- After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them
- If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds
- If a scan hits a white raven and no enemies, it still refunds the full cooldown
- New Ultimate: Allfather’s Cloak
- Throw down a device that cloaks anyone who gets within range
- While cloaked, players also gain 20% increased movement speed and threat vision
- Cloaking area lasts 8 seconds
- Cloak lasts 12 seconds after leaving the area
- Cloak breaks when taking damage, firing your weapon, or when using most abilities
- Bloodhound’s abilities can be used without breaking cloak
- Level 2
- (NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies
- (NEW) Bird’s Eye: White ravens will split and fly to the two nearest enemies (on different squads)
- Removed Taste of Blood, Raven's Flight buffed and integrated to base kit
LOBA
[p align="start"]Dev Note: While this season’s looting changes should improve Loba’s value as she improves her team’s loot quality, we felt like she could use some buffs to help improve her ability to stay alive and support the team. Her tactical deploys much faster, and her ultimate cooldown is being reduced to make sure she can continually deliver the goods to her squadmates.[p align="start"]Tactical
- Reduced time taken to equip (was 0.6s, now 0.4s)
- Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30%
- Cooldown reduced to 120s (was 150s)
- Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn)
RAMPART
[p align="start"]Dev Note: Despite significant buffs, Rampart still has trouble competing in the current meta. She can be extremely strong if she gets bunkered up in a good position, but it is otherwise difficult to make work. Her Passive can be underwhelming depending on the strength of LMGs, so we’re adding a new layer. We’re also improving her mobility with Sheila to help her in fights against more mobile opposition.[p align="start"]Passive
- In addition to the other benefits, she now gains locked hop-up progress 50% faster
- Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)
- Amped wall health increased by 25
- Wall deployment time reduced by 0.5s
- Increased base move speed while firing or spinning Sheila (was 70, now 104)
- This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)
- Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.
VALKYRIE
[p align="start"]Dev Note: Valk has remained in the upper tier in terms of pick rates for several seasons now. As we continually try to level the playing field, it feels like time to reduce Valk’s power level. There are two main goals - reduce her “artillery” power, which rivals other characters who don’t have jetpacks, as well as make her Ultimate a bit easier to counter.[p align="start"]Tactical
- Base damage reduced from 25 to 15 (each additional rocket still does 3 damage)
- Adjust the missile’s attack angle as they approach their target
- This reverts an element of her Season 27 changes, where the missiles were able to fly over tall walls or buildings and dive straight down on top of players
- 15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0)
- Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight - keeps the full 250m range)
- Level 3 Upgrade Supersonic: Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%)
AXLE
[p align="start"]Dev Note: Axle’s pick rate has been trending in a healthier direction with each subsequent nerf, however, we understand her Kickstart drone is still too oppressive in too many contexts. On Axle’s release, players had the option to access double Tac or double Ult charges. Nitro Gates and Kickstart Drones have been everywhere, and it’s given everyone plenty of opportunities to learn how to use (and how to react) to her kit. Her Tac can help her entire team quickly close a gap. Her Ult can launch victims into the air. The strength of those outputs is not lost on us, and some of the changes over the season have simply been to limit the availability of some strong abilities. Other changes have been attempts to expand counterplay opportunities or change the context of when her abilities are strongest. The nerfs in this season are in the vein of the latter; we’ll see how Axle-related fights are affected and, if she’s still a menace to deal with in too many situations, we’ll take an even more heavy handed approach.[p align="start"]Tactical
- Reduced max slide boost time from 5 seconds to 3 seconds
- Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates)
- Axle (self) gets damaged, stunned, and displaced (same as enemies)
- Allies get stunned and displaced, but won’t take damage
- Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds
- Shuffled order
- Lvl 2: Sliding Shooter vs Long Haul
- Lvl 3: Jump Gate vs Super Slider
SEER
[p align="start"]Dev note: We have seen the frustrations surrounding Seer – his Tactical can feel oppressive, and is being encountered at an increased rate – and are continuing to address them. The changes we’ve made so far have been meant to reduce the frequency with which you'll encounter Seer's Tactical. At split start, the most picked Upgrades (2 Tac charges / reduced Tac cooldown in Ult) saw ~90% and ~80% pick rates, respectively. When combined, players have access to 2 Tac charges on a very short cooldown. By moving both to level 3, players can only have one. These changes have helped address complaints of Tactical spamming in Ult, while keeping the intended power of those two Upgrades in place. As we discussed in our most recent Designer's Notes, Seer is a tricky Legend to balance, as a prominent Seer meta is an oppressive one. We will also reduce the amount of turn slow so you shouldn’t feel like you’re stun locked.[p align="start"]From 7/2 Hotfix:
[p align="start"]Upgrades
- Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone.
- Moved Home Base Upgrade to level 3
- Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2
[p align="start"]Tactical
- Reduced the amount of turn slow that was being applied
LOOT & ATTACHMENTS
Care Package Rotation
- G7 Scout returns to the floor (details below)
- 30-30 Repeater enters the Care Package (details below)
Gold Weapon Rotation
- Gold Weapon Rotation Removed
- Gold Weapons are no longer limited to a smaller set of weapons
AMPS
[p align="start"]Power Booster Amp- Removed Tactical Charge granted on knock
WEAPONS
[p align="start"]G7 Scout [Floor Loot]- Double Tap removed
- Can no longer equip Sniper Optics
- Reduced damage to 33 (was 37)
- Reduced Rate of Fire
- Magazine Size
- Base Unchanged (10)
- White magazine reduced from 15 to 12
- Blue magazine reduced from 18 to 14
- Purple magazine reduced from 20 to 16
- Increased damage to 51 (was 43)
- Reduced ADS Charge Time to 0.25 seconds (was 0.4)
- Improved Reload Speed
- Dual Shell Hop-Up Removed
- Shattercaps Hop-Up added
- Rounds split into a blast pattern when hip firing
- 7 Pellets per blast
- 8 Damage per pellet (56 Damage total)
- Can Headshot with a 1.25x multiplier
[p align="start"]Hemlok Breach AR
- Increased Breach Charge Cooldown to 30s (was 25s)
- Reduced damage done to Hardlight and structures by 50%
- Reduced damage to 21 (was 22)
[p align="start"]Alternator SMG
- Reduced damage to 18 (was 19)
- Reduced damage in Double Tap to 14 per bullet (was 15)
- Magazine Size
- Base magazine reduced from 20 to 18
- White magazine reduced from 24 to 20
- Blue magazine reduced from 26 to 22
- Purple magazine reduced from 30 to 26
- Reduced damage to 16 (was 17)
- Purple magazine reduced from 27 to 24
- Reduced damage to 12 (was 13)
LOCKED HOP-UPS
[p align="start"]Gold Weapons- Accelerator Hop-Up equipped on all gold weapons without an existing Hop-Up
- Gain 15% ultimate charge on knock with the weapon
- Includes a 3 second assist window
- Increased points to unlock on the Devotion to 500 (was 425)
RANKED
[p align="start"]Ranked Ladder Update- Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing
[table equalcells="1" colwidth=",,"]Ranked Ladder 1
8/11/2026
8/16/2026
Ranked Ladder 2
8/18/2026
8/23/2026
Ranked Ladder 3
8/25/2026
8/30/2026
Ranked Ladder 4
9/1/2026
9/6/2026
Ranked Ladder 5
9/8/2026
9/13/2026
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BUG FIXES
- Fixed an issue with Ranked Auras always being marked as new if it wasn't equipped
- Fixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game
- Fixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment
- Fixed an issue where the text on Skippy’s Mythic Alternator skin was reversed for Switch 2 users
LEGEND BUG FIXES
- Fixed issues with Caustic's "Clear the Air" skydive animation
- Fixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots
- Fixed an issue where Crypto’s drone could not use mobile respawn beacons
ENGINE
- Various bug fixes and performance improvements
QUALITY OF LIFE
Maps
- Addressed numerous collision, lighting, gameplay and unintended rat spot issues across all maps.
- Fixed unintended rat spots across popular POIs
- Fixed multiple Alter and Loba exploit locations
- Fixed multiple Alter exploit locations
- Fixed unintended rat spots
- Fixed unintended rat spots
Холбоотой
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