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Main game loop rework

Narog Games1 мин унших

Shard Cycle

What's new

Less grinding, more chasing.

[img src="{STEAM_CLAN_IMAGE}/46066444/c8ffcd619dbdda3d56a5539d26ab6eb06b9b995e.png"]

The build loop has been overhauled. Mining isn't just about numbers going up anymore, what drops now shapes the run.

  • Upgrade list reduced from 20 to 3

  • Attachment and ability items drop with rolled stats

  • Ability items shape how Arc Kracker and Shard Tornado play

  • Builds are defined by what drops and how it's slotted

[img src="{STEAM_CLAN_IMAGE}/46066444/456b36148befe2e00becd13db6e8168d1c16a685.gif"]

[img src="{STEAM_CLAN_IMAGE}/46066444/44a97370d1e10c9719819fb6889095c795ed52d8.gif"]

New grid and visuals

The grid is no longer square but hex. Also a lot of small visual upgrades has been implemented. The goal is providing the most pleasurable destruction of crystals. Hope we are going in that direction

[img src="{STEAM_CLAN_IMAGE}/46066444/4eb2830abb548d58c0fa718cf97d1655144ee36c.png"]

Demo

Free demo on Steam reflects the new build. Install from the store page and see how it plays.

Feedback welcome, even the harsh kind.

Холбоотой

Бусад мэдээ

Main game loop rework · GameNews